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Call Break Variants

From Kathmandu clubs to phone screens — the house rules, and what this table plays.

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Call Break (kol brek, call bread, lakadi) is the beloved trick game of Nepal and northern India — four players, everyone alone, spades permanently trump, and a call you must live up to. The frame is constant; the details travel. Here is what varies, and what applies here.

Common rule differences

RuleHow tables differ
RoundsFive is the norm; friendly games play 3, marathon games 9 or 13.
Minimum callUsually 1; some circles force 2, others let a dealt-bad hand demand a redeal (a "misdeal" with no spades or no face cards).
Overtricks+0.1 each is standard; some tables score them nothing, a few punish a call missed by MORE with extra penalties.
Breaking callsEverywhere: miss the call, lose the call. The game is named for it.
Strict playThe must-beat and must-trump rules are the soul of the game, but casual tables sometimes relax the overtrump duty.

What this table plays

  • Four players, no partners; 13 cards each, spades always trump.
  • Calls 1–13, no nil. Everyone calls; everyone answers for it.
  • Strict play in full: beat the led suit when you can, trump when void, overtrump a spade already played when you can — only then play freely.
  • Scoring: made call +the call, overtricks +0.1 each; missed call −the call.
  • Five rounds by default; highest total wins. A level top plays a decider.

Small glossary

Call
Your public promise of tricks — at least 1, and the whole game.
Break
Missing your call, and losing that many points for it.
Overtrick (baji)
A trick past the call — worth 0.1, and no more.
Cut / ruff
Playing a spade when void in the led suit — required here, not optional.
Overtrump
Beating a spade already in the trick — also required when possible.

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